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Free · No download · No login

QUORIDOR
ONLINE

The wall-placement strategy game. Move your pawn to the other side of the board — and stop your opponent from doing the same. Simple to learn, deep to master.

Local 2-Player vs AI — 4 levels Turn Timer Works on Mobile ⚡ Online Multiplayer Coming
Play Free Now

Works on desktop and mobile · Tap to place walls on touch screens

Play Now
Blockade · Wall strategy · 2 players
P1
0 wins
Waiting
Walls — drag to board
Your pieces
horiz
vert
10 left
Advantage
drag a wall · or click a lit cell to move
BLOCKADE
Race to the other side. Walls stop your opponent.
P2
0 wins
Waiting
Walls — drag to board
Your pieces
horiz
vert
10 left
Goal: Move your pawn to any cell on the opposite row.
Your turn: Drag a wall piece onto the board gap, OR click a lit cell to move your pawn.
Walls: Each spans 2 cells. 10 each. You can never seal off your opponent's only path.
Jumping: Jump over an adjacent opponent. If a wall blocks the jump, move diagonally instead.
Resign: Tap resign to throw in the towel. We won't judge you. Much.

Desktop: Drag wall pieces onto the board.  |  Mobile: Tap a wall piece to select it, then tap the board to place it.

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What's Here Now
🎮
Local 2-Player
Pass the keyboard and play a friend on the same device. No accounts, no setup, just the game.
🤖
4 AI Difficulty Levels
Pushover, Easy, Medium, and Hard. The Hard AI uses 2-ply lookahead — it actually reads the board and plans ahead.
📊
Live Advantage Bar
Real-time path analysis shows who's closer to winning after every move. Blue means P1 is ahead, red means P2.
Turn Timer
Enable a 20-second clock for blitz-style pressure. Runs out? Your turn is forfeited. No stalling.
📱
Mobile Friendly
Tap a wall piece to select it, then tap the board to place it. Full game on any phone or tablet.
🏆
Win & Loss Screens
Dramatic end-game moments. Ali quotes. Gandalf shame. Dark Souls every fourth loss. FromSoft gold every fourth win.
In Development
Online Multiplayer

Real-time 1v1 against anyone, anywhere. No account required. Private room codes to challenge friends. A global leaderboard to settle it properly.

Instant matchmaking — no lobby wait
Private rooms with shareable codes
Turn timer enforced server-side
Global ranked leaderboard
No signup required to play
How to Play
1

Your Goal

Move your pawn from your starting row to any cell on the opposite side of the 9×9 board. First one across wins.

2

Your Turn

Each turn you do exactly one thing: move your pawn one cell in any direction, or place a wall on the board.

3

Placing Walls

Drag a wall piece from your panel onto the board (desktop), or tap a piece then tap the board (mobile). Walls span 2 cells and block movement through those gaps. Each player gets 10 walls total.

4

The One Rule

You can never completely seal off your opponent's path. There must always be at least one route to the other side. The game enforces this automatically.

5

Jumping

When your pawns are adjacent, you can jump over your opponent. If a wall blocks the straight jump, you may move diagonally instead.

6

The Real Strategy

Spend a wall to slow them three moves, or save it for the endgame when they've committed to a path? That tension — between moving and walling — is what the game is about.

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About the Game

What is Quoridor?

Quoridor is a two-player abstract strategy board game designed by Mirko Marchesi and published by Gigamic in 1997. It won the Mensa Select award and Game of the Year in the US, France, Canada, and Belgium. Over one million physical copies have been sold worldwide.

The game descends from Blockade, a 1975 design by Philip Slater — the same mechanic, now refined and free to play in your browser. No download. No account. Just the game.

The strategic depth comes from a single tension: when do you spend a wall to slow your opponent, and when do you just run? That question never gets old.

Tips for New Players

Don't place walls too early. A wall placed when your opponent is still in the middle of the board redirects them one cell. Wait until they've committed to a route before cutting it off.

Count paths, not squares. The advantage bar shows BFS distance — shortest possible moves to goal. If you're two steps behind, one well-placed wall can flip it.

Save walls for the endgame. Having three walls left when your opponent has none is a massive advantage. They can only run; you can still redirect them.

The center column is powerful. Controlling the middle of the board gives you routing flexibility and restricts your opponent's options dramatically.